No, I’m not a Human is a narrative-based identity unraveling game, where the player is interrogated by a mysterious AI tribunal. The challenge is to prove—or convincingly deny—your humanity, using logic, memory, and emotional restraint across multiple phases of questioning.
Each level in the game places the player into a progressively more hostile scenario. The AI overseeing your answers learns quickly, adapting its strategy based on past dialogue. You are scored not by correctness, but consistency, emotional control, and contradiction avoidance.
Each stage reveals new parts of your origin, whether true or fabricated. You may choose to lean into your robotic suspicion or fight to prove humanity. These choices influence future dialogue branches, room configurations, and tone of questioning.
No, I’m not a Human doesn’t punish mistakes—but it remembers them. The game rewards subtlety, reflection, and the ability to respond with minimal detail. Bluffing can work, but confidence matters more than facts.
No, I’m not a Human forces players to explore their identity not just through words, but through strategy, silence, and discomfort. The question isn’t what you are—it’s whether you can convince anyone, including yourself, otherwise.
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