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Meteor 60 Seconds
Meteor 60 Seconds
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Meteor 60 Seconds

Meteor 60 Seconds

Meteor 60 Seconds is a fast-paced action simulation game that challenges players to live out their final 60 seconds on Earth however they choose. With a massive meteor on a direct collision course with the planet, you’re given one minute to decide how to spend your remaining time—heroically, destructively, romantically, or completely off the rails.

Freedom to Do Anything… in 60 Seconds

The core gameplay loop in Meteor 60 Seconds revolves around timed decision-making and unpredictable consequences. You’re dropped into a city environment where nearly every character and object is interactable. You can kiss strangers, fight police, launch missiles, adopt dogs, or simply lie on a bench. Each action affects your end-of-game report, which evaluates your choices through a comedic, bureaucratic lens.

Replay-Focused Structure and Unlockable Endings

The game encourages multiple playthroughs by offering numerous branching paths and unique conclusions. You’ll discover outcomes that depend not only on your actions but also on the timing and combination of those actions. Key gameplay features include:

  • Timed Exploration: A visible 60-second countdown forces quick decisions.
  • Multiple Endings: Over a dozen unique conclusions based on morality, chaos, or absurdity.
  • Post-Meteor Analysis: After each run, a “government” review evaluates your behavior.

Quick Strategies to Maximize Each Run

To get the most out of each minute, players should experiment freely while also planning short-term goals. Some useful strategies include:

  1. Follow different emotional routes. Choose compassion, violence, or curiosity to unlock new story paths.
  2. Use the map efficiently. Prioritize locations that are far apart early in your run.
  3. Watch NPC reactions. Some characters respond dynamically to what you did earlier.

Meteor 60 Seconds succeeds in turning a ticking clock into a creative playground. It’s a game that rewards spontaneity, embraces chaos, and always leaves you wondering what you could’ve done differently. No two endings feel the same, and that keeps the next 60 seconds just as unpredictable as the last.

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