Go To Bed is a minimalist horror survival game where you try to fall asleep in a room that becomes increasingly haunted by strange entities. While the premise seems simple, the tension escalates quickly as every night introduces new threats that test your patience, timing, and nerve.
The game places you in a single room, your bed being the main focal point. But you’re not alone. As you close your eyes and attempt to fall asleep, unnatural occurrences begin to interrupt your rest. The player must remain alert and respond to subtle cues—a creaking floorboard, a shifting shadow, or an unexpected noise. The gameplay loop becomes a balancing act between closing your eyes to increase the sleep meter and opening them to prevent unseen danger.
Go To Bed is structured into multiple nights, each becoming more difficult and unpredictable. New patterns and enemies emerge as you progress, requiring you to develop new strategies. You’ll need to rely on observation, timing, and fast reactions. The game includes:
To reach morning without succumbing to fear or unseen threats, players must develop a routine based on sound and sight. Useful techniques include:
Go To Bed uses its minimal setting to deliver psychological pressure through subtlety rather than action. It’s a game of discipline, requiring focus and controlled reaction. Instead of jumping from task to task, your only job is to sleep—but the danger lies in how hard that becomes.
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