No, I’m not a Human

No, I’m not a Human

No, I’m not a Human is a narrative-based identity unraveling game, where the player is interrogated by a mysterious AI tribunal. The challenge is to prove—or convincingly deny—your humanity, using logic, memory, and emotional restraint across multiple phases of questioning.

The Structure of Interrogation

Each level in the game places the player into a progressively more hostile scenario. The AI overseeing your answers learns quickly, adapting its strategy based on past dialogue. You are scored not by correctness, but consistency, emotional control, and contradiction avoidance.

  • Logic chains: You must defend flawed memories and missing data convincingly.
  • Emotion traps: Reactions to emotionally charged prompts are tracked and scored.
  • Perception checks: Illusions and false images test your interpretation of reality.

Unlocking Identity Layers

Each stage reveals new parts of your origin, whether true or fabricated. You may choose to lean into your robotic suspicion or fight to prove humanity. These choices influence future dialogue branches, room configurations, and tone of questioning.

  • Choose your truth: Accept being synthetic, or prove you aren’t—both have different consequences.
  • Backtrack feature: Limited use of time rewinds allow you to fix major conversational mistakes.
  • Mask modifiers: Visual filters distort NPC appearances depending on your emotional state.

Strategies for Survival

No, I’m not a Human doesn’t punish mistakes—but it remembers them. The game rewards subtlety, reflection, and the ability to respond with minimal detail. Bluffing can work, but confidence matters more than facts.

  • Repeat phrasing: Echo AI statements to manipulate their logic tree.
  • Slow the pace: Pause longer before answering—impulse is penalized.
  • Disrupt narratives: Suggest alternate meanings to destabilize scripted questioning.

No, I’m not a Human forces players to explore their identity not just through words, but through strategy, silence, and discomfort. The question isn’t what you are—it’s whether you can convince anyone, including yourself, otherwise.

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